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AI Insights · Timothy · October 2021

Top 5 Mech Games Performance in Turkey for Q3 2021

In Q3 2021, the top 5 mech games in Turkey showed diverse trends in downloads, revenue, and active users, with notable performances from War Robots Multiplayer Battles and Mech Arena - Shooting Game.

Top 5 Mech Games Performance in Turkey for Q3 2021

The top 5 mech games in Turkey during Q3 2021 demonstrated varied performance in terms of downloads, revenue, and active users, according to data from Sensor Tower. Here’s an overview of how each game fared on the unified platform.

War Robots Multiplayer Battles experienced a steady increase in weekly revenue, starting at approximately $8.4K in late June and peaking at around $10K in late August before stabilizing at about $7.3K towards the end of September. Weekly downloads saw significant fluctuations, peaking at 15.8K in early August and ending the quarter with 7.5K. Active users started at 40.8K in late June, reached a high of 68.9K in early August, and settled at 47.9K by late September.

Mech Arena - Shooting Game showed a notable spike in weekly downloads, beginning with 103.8K in early August and gradually declining to 15.1K by the end of September. Revenue also saw an upward trend, starting at $920 and peaking at $4.7K in late August before declining to $3.3K in late September. Active users peaked at 115.2K in mid-August, with a slight decline to 64.1K by the end of the quarter.

Transformers: Earth Wars had a stable performance in terms of active users, maintaining around 4.2K throughout the quarter. Weekly downloads remained consistent, with minor fluctuations, ending the quarter at 620. Revenue saw a peak at $934 in early July, but generally hovered below $500 for most of the quarter, concluding at $220.

Robot Warfare: Mech Battle had modest weekly downloads, peaking at 76 in late July. Revenue showed a slight increase in early July at $652 but generally stayed below $400 for the rest of the quarter. Active users saw a gradual decline, starting at 268 in late June and ending at 88 by late September.

World Robot Boxing maintained consistent weekly downloads, peaking at 2K in mid-July and ending the quarter at 1.4K. Revenue showed a steady increase, reaching $263 in late September. Active users saw a peak of 5.1K in mid-July and gradually declined to 3.7K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021